Game Type: FlashEveryone is bound by fate. Fate can be a blessing or a curse, and so like chains, it can support or constrain us. Storytelling is combined with a tile game to create a unique experience.
This game is meant to be a game design experiment for several reasons. I am using it in analysis of things like rewards versus penalties, indirect storytelling, emotional attachment and moral strifes, and new puzzle ideas.
Mouse Left Click – Hold to Move Character/Drag Tiles Double-Left Click – Lock Tile In-Place S – Skip Level (After beating the game) 0 – Mute Sounds -+ - Decrease/Increase Volume **Note: Replay is glitchy, please refresh the page AFTER clicking the "Replay" button (my apologies)
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