Game Type: Windows PCThe idea of the game is to formulate 8-bit-esque pixel images by logically and visually placing blocks around an initial foundation of the puzzle. The goal is to fill in all the empty blocks by rotating the puzzle, planning ahead and thinking about the effects of the three different types of foundation blocks: Perma Blocks, Magnetic Blocks and Crumble Blocks. Try to avoid getting Pixel Blocked!
Note: Game is still a work in progress - the Level#F are still unfinished and levels 27-30 are incomplete. Still missing some screens and needs to go through bug testing but overall the gameplay is complete.
The game is ideally played with an Xbox gamepad, but I've also implemented keyboard controls for those without one. With Keyboard: Menu Navigation: Enter/Space - Advance screen Esc - Go back screen Arrow Keys - Move between menu items GamePlay: Left/Right Arrow Keys - Move avatar left and right S - Place block W - Shoot missile A - Rotate puzzle counter-clockwise D - Rotate puzzle clockwise With GamePad: Menu Navigation: A/Start - Advance screen B - Go back screen DPAD/Left Joystick - Move between menu items GamePlay: DPAD/Left Joystick - Move avatar left and right A - Place Block B - Shoot missile Left Trigger/Button - Rotate puzzle counter-clockwise Right Trigger/Button - Rotate puzzle clockwise