IndieCade's E3 2011 indie game lineup

by: PJ | 2011-05-16 11:20:11 | 1 comments

IndieCade has announced the games that will be on display in its Indie Game Showcase at E3 2011 (aka booth 4052 in North Hall).

E3 is taking place June 7 through 11, 2011, at the Los Angeles Convention Center in Los Angeles , CA (USA).

Notice that the first game listed on IndieCade's list - Deep Sea by Robin Arnott - won the Intel Innovation Award in indiePub's 2011 Independent Propeller Award competition, presented March 13, 2011, at South by Southwest in Austin, TX (USA).

The list below was sent to E3 media by IndieCade and includes 16 showcase games and two attendee participation games that are moderated by IndieCade each year (as part of its "overall marketing and play efforts").

This is what you look like while playing Deep Sea, an immersive audio game experience created by sound designer Robin Arnott. The mask keeps the player in complete darkness so the only sensory feedback for hunting down a sea creature is sound. (Neil Tekamp/indiePub)

Title: Deep Sea
Developer: Robin Arnott
Platform: Installation
Description: Deep Sea is a game about being vulnerable. In this audio-only game, players don a mask that obscures their vision and takes over their hearing, plunging them into a world of blackness occupied only by the sound of their own breathing and the rumbles made by unseen terrors. It was first commissioned by the NYU Game Center, and created by Robin Arnott, for their first annual "No Quarter" exhibition in 2010.

Title: Desktop Dungeons
Developer: QCF Design
Platform: PC/Video
Description: Desktop Dungeons is a quick-play puzzle roguelike for Mac and PC. Players are tasked with completing a randomly generated, single screen dungeon as part of a larger unlock-heavy meta-game. Desktop Dungeons was created by QCF Design. The game is hard, rewarding and engrossing. Designed to assuage a desire to play roguelike games in 10 minute sessions, Desktop Dungeons seeks to make everything the player does a meaningful choice.

Title: Fusion
Developer: Carnegie Mellon
Platform: PC/Video
Description: Fusion is a team v team arena-style game where each player can choose to play as a Soldier (FPS), Pilot (racer) or Hacker (puzzle). The three modes are all strongly based off traditional genres, but their interactions inside Fusion allow all players to share the same social gaming experience, without watering down their preferred gameplay genre. Designed by a group of student at Carnegie Mellon’s ETC, Fusion is a prototype combining three very different genres into an integrated, balanced and multi-genre game.

Title: Hohokum
Developer: Honeyslug with Richard Hogg
Platform: PC/Video
Description: Hohokum is a colorful exploration based adventure game built in flash. Players control a space worm, flying around rescuing people from their city under attack. Hohokum was created as a collaboration between indie developer Honeyslug and artist Richard Hogg. Hohokum masterful visual design shows as a gem among independent projects.

Title: Ibb and Obb
Developer: Richard Boeser
Platform: PC/Video
Description: Ibb and Obb is a cooperative game for two. Together you’ll have to find your way through a world where gravity isn’t the boring one-directional force you always thought it was. A videogame that takes the player to a world with different rules and goals, Ibb and Obb was created as an Unreal Tournament mod by Richard Boeser, and challenges you to learn how to survive through cooperation and teamwork.

Title: Inevitable
Developer: Dystopian Holdings
Platform: Tabletop (board game)
Description: Inevitable is a satirical board game set in a slapstick dystopian future. Players are the chosen representatives of groups running a political campaign against HappyCOM-9, the all-seeing, all-knowing computer that serves as the Exalted Decider in the world of the game. Created by Dystopian Holdings, Inevitable is a successful hybrid of the chance-based pleasures of roll-and-move games, the wheeling and dealing of negotiation-based games, the drama and tension of collaborative beat-the-system games and the narrative richness of character-driven role-playing games.

Title: Jigsaw Mansion
Developer: Extend Interactive
Platform: Mobile (iPad)
Description: Jigsaw Mansion is an experiential adaptation of the jigsaw puzzle, bringing the classic table game to a digital platform. Created by Extend Interactive, Jigsaw Mansion provides a faithful jigsaw experience in a full-featured digital application, using the intuitive touch interface of the iPad. Multiple jigsaw cutting techniques including Trick Edge, Spiral and Rose cuts, create unique puzzles and original puzzle designs, and beautiful high definition art continues the best traditions of jigsaw puzzles.

Title: Kiss Controller
Developer: Hye Yeon Nam
Platform: Installation
Description: Kiss Controller is an experimental project that allows users to control a bowling game by moving their tongues while kissing. Unlike existing physical input devices, Kiss Controller seeks to generate the emotional experience of a kinetic act while users play the game with their body. Kiss Controller was developed by Hye Yeon Nam at the Georgia Institute of Technology. Kissing is an intimate that has yet to be proposed as an input schema in the mainstream industry.

Title: levelHead
Developer: Julian Oliver
Platform: PC/Video
Description: levelHead uses a hand-held solid-plastic cube as its only interface. On-screen it appears each face of the cube contains a little room, each of which are logically connected by doors. In one of these rooms is a character. By tilting the cube the player directs this character from room to room in an effort to find the exit. levelHead was created as an artwork by Julian Oliver.

Title: The Metagame
Developer: Local No. 12
Platform: Tabletop (card game)
Description: The Metagame is a card game about videogames. It is simple to learn and fun to play, and can be played by a small group of game fans, a classroom of students, or by thousands at a conference. You play the game by combining game cards - videogame trading cards - with comparison cards that say things like "Which game tells a better story" or "Which game is more of a work of art?" Created by Local No. 12 as a conference game, The Metagame has been successfully kick started for its first official print run.
Note: Two of the game developers are IndieCade conference co-chairs John Sharp and Colleen Macklin.

Title: Papa Sangre
Developer: Somethin’ Else
Platform: Mobile (iPhone)
Description: An audio only game designed for handheld devices that use procedurally generated binaural audio. Players navigate Papa Sangre's palace: a Day of the Dead-themed hell-hole with no graphics. Avoid the bad things. Find the good things. Rescue the soul of someone you love; do the right thing; escape. Papa Sangre was devised by Somethin' Else, backed in part by Channel 4 in the UK, and inspired by a black-room theatre game that forced players to concentrate on what they could hear. (Sangre y Patatas).

Title: Q.U.B.E.
Developer: Toxic Games
Platform: PC/Video
Description: Q.U.B.E. is a first person puzzle solving game for PC set in a structure made from white cubes. Colored cubes in the environment can be manipulated by the player using a pair of technologically enhanced gloves. Using these colored cubes as tools, the player must complete a series of challenging puzzles. Created by Toxic Games, Q.U.B.E. cleverly integrates a unique visual world and a player’s intuitive physics and visual understanding to create engrossing puzzles.

Screen shot of Skulls of the Shogun by Haunted Temple Studios.

Title: Skulls of the Shogun
Developer: Haunted Temple Studios
Platform: PC/Video (Xbox 360)
Description: Skulls of the Shogun is an arcade strategy game designed for the Xbox 360. Players take turns controlling their armies of phantom samurai in the lush & eerie samurai afterlife. Skulls of the Shogun was developed by Haunted Temple Studios. Grid-less movement & freeform tactics give players a wide range of expression in their strategy. Skulls of the Shogun makes the interface as accessible as possible, and encourages new, interesting multiplayer gameplay not seen in contemporary videogame design (commercial or independent).

Title: Steam Brigade
Developer: Pedestrian Entertainment
Platform: PC/Video
Description: IndieCade festival, Steam Brigade is a side-scrolling real time strategy game aesthetically designed as an interactive painting. Steam Brigade is set in an alternate history where airships and steam-powered tanks rule the battlefield. With a stunningly beautiful painterly style and an epic storyline, Steam Brigade, created by Pedestrian Entertainment, brings an aesthetically complete experience to the table..

Title: Twistianopolis 500
Developer: Wise Guys Events
Platform: Installation
Description: Twistianopolis 500 is a live action racing game played on a custom-made Twistianapolis 500 racetrack, a giant, 20' x 8' Twister mat. The object of the game is to be the first to reach the finish line, moving down the track using only the combinations announced by the caller (eg, "Left foot blue"). Game play is quick - about 5 minutes – and players will get chummy and break a sweat, from contorting and from laughing. Originally created for a Hasbro themed game show by Wise Guys, Twisitanopolis 500 is a clever re-imagining of Hasbro's classic party game.

Title: Where is My Heart?
Developer: Bernie Schulenberg
Platform: Mobile (PSP)
Description: The core mechanic of Where is my Heart?, created by Bernie Schulenberg, is the Comic Panel Effect. Players control three monsters, navigating puzzles and challenges in a game world that is cut up into little square pieces, shuffled like cards and thrown back onto the screen.

BOOTH GAMES

Title: Ninja
Developer: Unknown
Platform: Big Game
Description: Ninja is a turn-based game of large scale combat and tag. Players, a single motion at a time, try to tag one another out, starting in a circle, and condensing into a one on one ninja duel. Ninja is a compelling and engrossing alternative live action game, it uses design concepts developed in video games and beings them back into the space of physical play.

Humans vs. Zombies concept photos created by Nathan Sorrentino and Mukarram Ismail (IndieCade).

Title: Humans vs. Zombies
Developer: Gnarwhal Studios
Platform: Big Game
Description: Humans vs. Zombies (HvZ) is a game of moderated tag played at schools, camps, neighborhoods, military bases and conventions across the world. Human players must remain vigilant and defend themselves with socks and dart blasters to avoid being tagged by a growing zombie horde. Designed by Gnarwhal Studios.

READ: IndieCade at E3 2011
SITE: E3 Expo

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