Two score and forty games ago, our mobile contest ended. It was a long time in the making, but we're finally here. The games have been judged, and the winners are in. Without further ado, here's more stalling:
We'd like to thank everyone who entered. There were tons of amazing games, and the judging process was not easy. The genres included puzzlers, platformers, strategy, and even games we can't classify. We were happy to receive so many amazing games, but in the end, there can be only five winners.
The winner is
PLEXXR, by Tactile Media
PLEXXR is an alien artifact left for the player to examine. Its consistent presentation and style permeates to the smallest details, from the muted colors to the shapes of the alien runes. The art design is what subtly and expertly guides the player in this game that challenges player to figure out how to play on their own.
The runner-up is
Flee, by frugalgames
Flee is a racing game, modeled after the classic "game-and-watch" devices of the 80s. Accurate down to the effect one gets by pressing on the LCD screen and the increasingly grubby buttons, this fun title evokes the retro feel of portable gaming from days gone by.
The winner is
Spark it Up, by sumiguchi
Spark it Up combines the visual wonders of a fireworks show with musical gameplay. It is like playing an instrument in an orchestra of light and animation. Even when the gameplay gets frantic, the audio remains delightfully musical.
The runner-up is
Heights by mike.alebrije
A unique take on the vertical platformer,
Heights tasks the player to safely guide a seed on a journey to the stars.
The winner is
SKWER, by Alebrije Studios
SKWER is a great example of elegant design: with just a few simple mechanics, complex puzzles gradually emerge and draw the player into this surprisingly deep and addicting puzzle game.
The runner-up is a tie:
Arachnophilia by DigYourOwnGrave and and
Train Conductor 2: USA by: AgentSimon
Arachnophilia is an arcade-style simulation of a night in the life of a spider. Your goal is to survive for as long as possible by building a web to trap and devour the hapless insects who blunder into it.
Train Conductor 2: USA is a fun, fast-paced balancing act of re-routing speeding trains to their destinations while avoiding other trains and obstacles.
The winner is
Hero Mages, by D20Studios
Hero Mages is an online turn-based strategy game with deep gameplay and interesting team-based combat. Its ability to connect to multiple players on different platforms and its full-fledged lobby and matchmaking system is a technical feat.
The runner-up is
Blörk by Blork
Blörk offers a truly unique gaming experience by inviting the player to protect and guide a wandering sleepwalker by tilting, rotating and bouncing the world, rather than controlling the character, directly.
SteamBirds, by Spryfox and Radial Games
SteamBirds is a game of turn-based aerial combat sustained by its clean presentation, fun mechanics, and satisfying gameplay. Every aspect of the game is commendable, from the intuitive interface to the gratifying sounds. It’s a game with tremendous replayability and deserves our Grand Prize award.
Once again, we would like to thank all the entrants for developing their wonderful games and submitting them to the contest. We were really impressed by the sheer ingenuity that went into making all of these rather unique games.
Just a quick reminder - there's currently another game development contest going on. So join in the
Independent Propeller Awards, presented at South by Southwest!
If you have any comments, complaints, or questions about this or our current contest, head to the forums and make yourself heard!