The power of subtractive design in video game development (Part 2 of 2)

by: David J Sushil | Apr 05, 2011 | 2 comments

Learn more about the benefits of using subtractive design as it applies to art, audio, narrative and gameplay...

Opinion: Do away with cultural cannibalism and memetic inbreeding for the sake of better games

by: apyoungblood | Apr 04, 2011 | 5 comments

Have we all taken a nosedive into the shallow end of the meme pool and broken our necks? Indie developer Alan Youngblood thinks we might have (and hopes we can recover)...

New Xbox Live Indie Games for week ending April 1, 2011 (updated)

by: PJ | Apr 01, 2011 | 0 comments

There are a few higher-priced indie games on Xbox Live again this week as well as – of course – a couple Xbox Avatar-based games. Best bets include a card game, a role-playing tower defense game, a multiplayer bug game and a make-your-coworkers-burn game...

Fractal announced for iPad, coming Spring 2011

by: PJ | Mar 31, 2011 | 0 comments

Zoo Entertainment and indiePub today (March 31, 2011) officially announced plans to release Cipher Prime Studio's Fractal for iPad.

2011 Independent Propeller Award Winner: Happy Candy Co. for Chewy (exclusive video, photos)

by: PJ | Mar 30, 2011 | 0 comments

Meet award-winning indie game developers Ernst Hekman and Vladimir Bondarev in this interview with exclusive video...

The power of subtractive design in video game development (Part 1 of 2)

by: David J Sushil | Mar 29, 2011 | 14 comments

Learn about the benefits of using subtractive design - the act of reducing creative clutter – to pare a project down to its most effective features, allowing a game’s core aspect room to breathe.

Marketing 101 Part 2: Connecting with customers might be more important than your game

by: apyoungblood | Mar 28, 2011 | 4 comments

Now on to the part where you start achieving more measurable results: Connecting.

New Xbox Live Indie Games for week ending March 25, 2011

by: PJ | Mar 25, 2011 | 0 comments

This week's Xbox Live Indie Games best bets look to be shooting space racer SpaceCraft, colorful multiplayer (up to 16 players) Abronium Tournament , town building and wilderness exploration game Pioneerz, sky shooter Allied Assault Squadron and 3D shooter Lil Demons: Splatter.

Four tips I wish someone gave me when I started making games

by: RyanWolniak | Mar 24, 2011 | 6 comments

For most of us, our first game is something we try to avoid bringing up. Here are four tips I would give to myself, the budding game developer, if I could go back in time.

2011 Independent Propeller Award Winner: Thomas Brush for Skinny (exclusive video, photos)

by: PJ | Mar 21, 2011 | 0 comments

Meet award-winning indie game developer Thomas Brush in this exclusive interview with exclusive video...

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