Casual Contraptions… The Machine


If you had an obsession with the ‘The Incredible Machine‘ series back in the day, then this latest offering from the Bumpkin Brothers may well be right up your street. The Machine is a far simpler beast, with coloured boxes to stack away and conveyor belts to move everything into its required position.
Fate Has It In For Me… BIT.TRIP Fate


BIT.TRIP Fate is the next installment of the wonderful BIT.TRIP series of games by Gaijin Games. I don’t recall just when the series began, however, our own Peter Eykemans reviewed BIT.TRIP Runner not too long ago. The reason why I bring that up is because, despite having the same series name, the two games aren’t entirely similar. Each has it’s own “story” and gameplay type. For example, BIT.TRIP Runner was a game about running through various levels, BIT.TRIP Fate however, is something else entirely… a shmup.
Move Over ABBA, Sweden's New Claim to Fame Will Be Clay Animation


Anders Gustafsson and Erik Zaring are the two halves of Cockroach Inc and the creators of The Dream Machine. The Swedish power force met in animation school 10 years ago, and in the last two years decided to leave their day jobs to pursue their own passion, or what Erik calls, “pure love”. Although Cockroach Inc has a few ongoing projects, the majority of their time is spent on the development of The Dream Machine. This is primarily due to the time-consuming nature of the project; the environments, props and characters are all built by hand out of clay and cardboard.
Let’s do the Timewarp… Age of Zombies


Hot on the success of Monster Dash on iOS platfroms, Halfbrick now brings us Barry Steakfries’ original adventure for iPad, iPhone, and iPod Touch. Originally released as a PSP Mini, Age of Zombies throws Barry through time to blast zombies and spout out one-lines that would make Ash Williams proud. Halfbrick has been very successful with the $1 price point on iOS in the past, but for Age of Zombies Halfbrick is aiming high at $2.99. And even at the higher price point, Halfbrick has another winner.
Indie News: Weekly Recap 10-29-10


Indie News Weekly Recap for October 29th, 2010. Flash combats Unity 3D with "Molehill." Dejobaan Games wants to know who is an indie gamer. Gratuitous Space Battles Developer advises on selling your own game. The Humble Indie Bundle is planning on returning. GameCity 5 is happening in Nottingham this weekend. IGF announces the Nuovo Award Jury. All that, and the Xbox Live Indie Games of the Week.
The Quick and the Entertaining… Nimbus


Racing and puzzling – now there are two genres that you don’t often see lumped together. Nimbus attempts to duct tape the two together, throwing a small bouncy vessel around a series of mazes at speed.
Watch, Learn, Create - Thomas Brush and the Development of Coma


From Greenville, South Carolina, Thomas Brush is just starting his career in game development. Although Thomas admits he has never beaten a video game, he was inspired to develop games through watching his three older brothers play. Using a Mac computer, Thomas created the music and sound effects to his game, Coma within his room. Thomas used visceral tones and simple effects to create the dreamlike mood that helped convey the world of Coma. The game is about a player awakening in a subconscious dream world, trying to find their way back to reality. Thomas’s work paid off, and he was given the award for Best Audio in indiePub’s Independent Developer Contest. See Thomas’s story here.
3D TV Winner for the Gamer Giveaways!
A long time ago, in an indiePub site one version away, there was the Gamer Giveaway. Back then, indiePub members obtained iPads merely for site participation. As a throwback to those good old days, we've decided to give out our final prize, a Samsung 3D LED TV. That's right, this TV has 3 dimensions instead of the 2 that normal TVs have. It's also made with real LED's. Oh, and its got 46 inches of all that!
One Button Dungeon Crawling… Glorg


Developed by Martin Jonasson (aka Grapefrukt) for the GAMMA IV one-button game showcase at the upcoming GDC, Glorg takes the traditional dungeon crawler RPG and and boils it down to a fine paste. And though the idea of making a complex RPG work with only one button sounds like a daunting one, Glorg actually manages to pull it off. Mostly.
Mobile Contest Update
The Mobile Competition has been updated. The contest will end on the 30th of November, games for any mobile platform can be submitted, and free versions are no longer required. Get the full list of changes in this article.
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